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Giant Boar - D&D 5E Monsters, Demons, Dragons and other beings Giant Boar Large beast, unaligned Challenge: 2 / XP: 450 Armor Class: 12 (Natural Armor) Hit Points: 42 (5d10 + 15) Speed: 40 Senses: Passive Perception 8 Languages: -- Traits Charge
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A giant boar is territorial and aggressive, attacking any intruder that comes too close to its lair or food source. It does not tolerate other predators or competitors in its domain. ECOLOGY. A giant boar is an omnivorous scavenger, feeding on plants, fruits, nuts, roots, fungi, carrion, and small animals.
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Giant Boar Monsters Charge. If the boar moves at least 20 feet straight toward a target and then hits it with a tusk attack on the same turn, the target takes an extra 7 (2d6); {"diceNotation":"2d6","rollType":"damage Short or Long Rest).
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Giant Boar — Dungeons & Dragons 5th Edition System Reference Document documentation Giant Boar ¶ Large beast, unaligned Armor Class 12 (natural armor) Hit Points 42 (5d10 + 15) Speed 40 ft. Senses passive Perception 8 Languages - Challenge 2 (450 XP) Charge.
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Dire boars, also known as giant boars or elotheridae, were a type of unusually large and aggressive boar. Unlike ordinary pigs, dire boars were vicious and would attack any creature that approached. Dire boars typically tried to charge their opponents and gore them with their tusks. Giant boars, much like regular boars, traveled in groups known as "sounders." The number of giant boars in a.
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Character in: Monsters, Beast, CR 2, Monster Manual Giant Boar Sign in to edit From Monster Manual, page 323. Categories Community content is available under CC-BY-SA unless otherwise noted. From Monster Manual, page 323.
D&D Basic Monsters Giant Boar
Giant Boar Large beast, unaligned Armor Class 12 (natural armor) Hit Points 42 (5d10 + 15) Speed 40 ft. Senses passive Perception 8 Languages -- Challenge 2 (450 XP) Charge. If the boar moves at least 20 feet straight toward a target and then hits it with a tusk attack on the same turn, the target takes an extra 7 (2d6) slashing damage.
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Giant Boar Ready to play? Build unlimited D&D characters Create Now These D&D 5E Free Basic Rules only contain a fraction of the races, subclasses, backgrounds, feats, items, monsters, spells, and other content available on Roll20.
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CHA 5 (-3) Senses passive Perception 8 Challenge 2 (450 XP) Charge. If the boar moves at least 20 ft. straight toward a target and then hits it with a tusk attack on the same turn, the target takes an extra 7 (2d6) slashing damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.
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Giant Boar Large beast · Unaligned Armor Class: 12 (natural armor) hit Points: 42 (5d10 + 15) Speed: 40ft. Str 17 Dex 10 Con 16 Wis 7 Int 2 Cha 5 Senses: passive perception 8 Languages: error Challenge: 2 Traits Charge.
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Giant Boar - DnD content Giant Boar Creatures » Beasts » Giant Boar Large beast, unaligned Armor Class 12 (Natural Armor) Hit Points 42 (5d10 + 15) Speed 40 ft. Senses Passive Perception 8 Languages — Challenge 2 (450 XP) Charge.
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Charge. If the boar moves at least 20 feet straight toward a target and then hits it with a tusk attack on the same turn, the target takes an extra 7 slashing damage.If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone. Relentless (Recharges after a Short or Long Rest). If the boar takes 10 damage or less that would reduce it to 0 hit points, it is.
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Giant Boar. Charge. If the boar moves at least 20 feet straight toward a target and then hits it with a tusk attack on the same turn, the target takes an extra 7 (2d6) slashing damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone . Relentless ( Recharge s after a Short or Long Rest ).
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Boar - Monsters - D&D Beyond Sign In Boar Monster Rules Create A Monster Browse Homebrew Boar Boar Medium Beast, Unaligned Armor Class 11 (natural armor) Hit Points 11 (2d8 + 2) Speed 40 ft. STR 13 (+1) DEX 11 (+0) CON 12 (+1) INT 2 (-4) WIS 9 (-1) CHA 5 (-3) Senses Passive Perception 9 Languages -- Challenge 1/4 (50 XP) Proficiency Bonus +2
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Boar, Giant. If the boar moves at least 20 ft. straight toward a target and then hits it with a tusk attack on the same turn, the target takes an extra 7 (2d6) slashing damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone. Relentless (Recharges after a Short or Long Rest).
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